After LEGO Universe wound down in 2011, I moved out to LEGO's U.S. headquarters to serve as the art director of illustration at LEGO's in-house Consumer Marketing Agency. Almost a decade of trading cards, posters, packaging, comic books, and web graphics and animation followed, heading remote illustration teams and working solo according to the needs of the ever-changing project queue, for six years in-house and another three as a freelancer.
Big announcement! The BrikWars rulebook is finally available*, published by Modiphius Entertainment!
* UPDATE: Not anymore, it's sold out! Congratulations to everybody who scored a first edition; I'll update when it's available again.
Ravensburger contacted me in 2021 about a handful of card illustrations for the Disney Gargoyles: Awakening board game. I may have done a poor job of hiding my fandom for the property; they kept asking me back for more pieces, and I ended up doing all the scenario illustrations, all the villain standees, and a whole bunch of villain cards.
In 2023, I found out that I'd had a much longer history with Ninjago than I'd realized, from early concept work in 2004 to worldbuilding for the Dragons Rising reboot in 2020-21. From worldbuilding and toy concept pitches at my very first LEGO job to video game development, packaging, web promotions, events, marketing, movie concept work, licensed apparel, magazine illustration, and all the way back around to worldbuilding again, Ninjago was there at every stage of my career, even when I didn't know it at the time.
I've written a full retrospective here, with all my best stories from seventeen years in Ninjago.
The LEGO Universe team contacted me in 2006 about their upcoming MMO, but it was a couple of years before we finished up work on Tech Deck Live and I was free to come out and join them. I arrived to discover that I'd already been there in spirit - BrikWars' art and game system had been used as inspiration for the game from early on in development.
Like all good nerds, I've jumped at any chance for D&D-style fantasy projects, no matter how ridiculous or far-fetched.
Projects and stories from early in my career, preserved for nostalgic fans and historical curiosity.