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"Vladek
Attacks!" - digital,
2003
Knights Kingdom and associated images and characters Copyright
LEGO ©2003-2005 |
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In Knights Kingdom's
2004 line, the playset designs weren't finalized until after we'd
finished the comics for the action-figure sets, so the playsets
required a second round of comic art to show off their specific
play features. Rather than just add new frames to the exisitng action-figure
comics, we started over from scratch and made an all-minifigures
version.
The
Castle of Morcia set, pictured in comic form here, transforms from
a "good" blue version to Vladek's "evil" red
version by use of hinged and rotating castle sections. Doing concepts
on the different ways the castle might transform was one of my earliest
jobs at LEGO.
Although I'm restrained
from showing almost any of the development pieces we do in LEGO
Concept Lab, when we're working on minifigure playsets our presentation
boards look a lot like these comic pages. Once we've got the theme
and play features worked out, we draw them up in quick scenes like
these to communicate the story, personality, and play features as
directly as possible. |
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| "Quest
for the Citadel" |
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Cecilia Weckstrom got
an interview in LEGO Magazine (Sept. '04) about designing the Border
Ambush set, but they didn't ask her the question I'd like to ask:
how'd she ever get a set like this approved? Let me just tell you,
if I tried to propose a set where one guy smashes another guy with
a giant boulder, the design managers would reject it instantly.
Ceclia is my personal design hero for that fact alone.
On the comic page, of
course, it would be way too violent for the Shadow Knight to actually
get smashed - instead, he avoids the boulder by making a terrified
leap into the abyss. His gruesome impalation on the spears filling
the chasm is left to the imagination.
Having crossed the bridge,
Santis is overjoyed to collect a valuable key. What does it open?
Nobody knows. We argued back and forth about where we could show
him using it later in the story, but our debates never went anywhere.
In the end, the reason Santis is fighting so hard to get that key
is because there's a key in the playset. A lot of times that's all
the justification we get.
There's another gratuitous
element in the "Quest for the Citadel" image above on
the right: the lonesome tower in the background behind Santis is
in the shape of the plastic cannister that the 2004 action figures
came packaged in. We had general instructions to work those into
the backgrounds wherever it seemed appropriate.
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| "Receiving
the Heart of the Shield" |
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"The
Return to Morcia" |
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These comics caught me
in the middle of a big kick for dramatic cloudscapes. I had a kind
of overblown cloud language going on: red clouds where Vladek's
taken over, yellow clouds in the mysterious Mistlands, and always
a big bullseye swirl wherever the heroes were trying to get to.
The "Return to Morcia"
image is a good diorama of the heroes' personalities: Jayko's out
for glory, Danju is all business, Rascus is having a laugh, and
Santis is bringing up the rear with a suspicious eye out for unexpected
threats.
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This is my favorite page
out of the whole batch, though it's hard to say why - I think it
has to do with Vladek's expressive horsemanship. This is also the
only page on which I didn't do any of the coloring myself, apart
from the frame compositing effects. The coloring of the individual
frames was handled from start to finish by Jessica
Lo, and I didn't see any reason to edit it afterwards - the
pastel lighting is such a funny offset to Vladek's overt menace.
For the rest of the playset
comics I also had Eugenia Chen and Jeff Nentrup helping out on the coloring.
I wish LEGO made more
sets like Vladek
Encounter, it's a great army builder. For a pretty fair price
you get two fully-armored knights and an armored horse. The only
drawbacks are that Vladek doesn't come with a sword (unforgivable!)
and you have to accept the odd fact that one of the knights is purple.
By surprise, we got an
even better army-builder in 2005, the Knights
Kingdom Chess Set - although in that set you have to tolerate
a whole pile of soldiers in the even weirder color of baby blue.
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| "Vladek's
Attack Reflected" |
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The trickiest part about
ending this story is that the heroes aren't allowed to use violence.
Sure, there's plenty of violence implied, but as far as what
we can actually show, they're limited to parrying evil blows or
running into badguys to knock them over. To have the big victory
over Vladek at the end, we had to cheat - Jayko doesn't attack Vladek
directly but instead reflects his evil magic. That way, the badguys
are still the source of the violent attack.
The lightning bolts were
originally a dodge to let us avoid having swordfighting altogether
- whacking each other with swords was too violent, so we weaseled
out of it and decided that they shoot lightning bolts at each other
instead. This is still how combat works in the Game Boy video game,
from what I understand. However, for the comics we had to tone it
down even from there, since we were worried about what the Bible
Belt would think about heroes using magical powers and casting spells.
That's right: our hands are tied in ways you never even thought
of.
So in the end, only the
badguys get to use violence, and only Vladek gets lightning bolts.
It makes it seem kind of cool to be on the badguy team.
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