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Knights
Kingdom 2004 Trading Cards - 2003
Knights Kingdom and associated images and characters Copyright
LEGO ©2003-2005 |
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In 2003 LEGO was looking
to explore the trading-card market, I suspect because Pokémon was taking off in LEGO's target age group the way Magic: The
Gathering had already conquered kids a few years older. Following
up on trading card promotions for Bionicle and Johnny Thunder,
they decided to develop some cards for the upcoming Knights Kingdom
sets as well.
The trading card illustrations
for Knights Kingdom 2004 were unexpectedly the craziest job of my
career to date. The schedule and budget didn't look too bad on first
glance, but I'd be in New Zealand for the final two weeks of the
project, so I knew I wasn't going to be able to do these on my own.
To pick up the slack, I hired a design agency here in Los Angeles
to provide backup art-production support.
I'd worked with this
agency before, and they had a pretty solid client list and project
history, so I had no real worries going in to the project. As the
first couple of weeks went by, I was happily drawing away and briefing
the team on how the coloring and finishing work would need to go,
as soon as they were released from their other "priority"
projects. But as time dragged on, I started to get worried - rather
than finally getting designers assigned to my project, the agency
was pulling them out of even receiving briefings. With two weeks
left before my flight, it finally became clear that the seven man-hours
they'd provided so far were all they were going to be able to give
me. They understood what a bind I was in, they just weren't able
to spare any designers -- "but do let us know when LEGO sends
the check!"
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| Card 79:
Shield of Ages |
Card 57:
Shadow Knight |
Card 59:
Shadow Knight |
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So now I was in pretty
bad shape. On my own and back to square one, I had two weeks to
come up with eighty trading card illustrations - several hundred
hours' work no matter how you sliced it.
Fortunately I went to
Art Center, so I wasn't sweating it too much. If anybody can pack
a hundred work-hours into a day it's us.
First off I called my
friend Jessica
Lo, who networks like nobody I've ever seen, to find out who
was hungry for two weeks of hard labor. She gave me a pretty good
list. I picked up Peter
Lam and Eugenia Chen to do
coloring and finishing work, and my good buddy Jeff
Nentrup to take charge of seeing the project to completion after
I'd left the country. (I'm surprised he still speaks to me after
I stuck him with this project, the poor guy.)
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| Card 40:
Vladek |
Card 73:
The Citadel |
Card 42:
Vladek |
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The next week was seven
long days of bringing Eugi and Peter up to speed and pumping out
line art as fast as possible for them to get colored. The second
week was prepping Jeff to take over, pumping out more line art for
Eugi and Peter, and doing final cleanup and effects on the pictures
they'd already colored.
At the beginning of the
second week Eugi and I started competing to see which of us could
keep working the longest. I finally had to give up and catch some
sleep on Friday after a one-hundred-twenty-seven hour shift. (No,
that's not an exaggeration.You have to work really really hard to outwork Eugi.) We went through a lot of Red Bulls.
By the time I had to
get on the plane and hand the work over to Jeff, we had 50 cards
done and 30 in various stages of almost-finished. From a standing
start, Jeff hit the ground running and did an unbelievable job.
In fact, in 2004, wherever you saw artwork up on LEGO's
Knights website it was almost twice as likely to be one of Jeff's
pieces as one of mine.
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| Card 22:
Santis |
Card 31:
Rascus (version 1) |
Card 31:
Rascus (final version) |
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Forty paintings a week
wouldn't normally be such a tough rate, but in 2003 the LEGO project
flow was just not organized for this kind of work. I had no fewer
than six managers in different departments exercising direct editorial
control, and not one of them had the same ideas about the backstory,
culture, or even time period for the Knights' universe.
Fortunately we've made
giant improvements to the process since then - LEGO takes "best
management practices" pretty seriously. By the time we got
to doing the trading cards for 2005,
the process was a breeze; our team was on two other LEGO projects
at the same time and never even broke a sweat. But for these cards
in 2003, under management without any organized art-production experience
to draw from, the overlapping authority and conflicting instructions
from all the overseeing departments meant that we often had to draw
pictures five times that we already didn't have enough time to draw
once.
Usually when the revisions
lists came down, we could keep most of an image intact, just replacing
a detail here and there - in card 22 (above), Santis was first carrying
a pallet of bricks, then lumber, then a stack of logs, then squared
hay bales, then the round bales of the final version, depending
on who in Denmark had expressed their worldview most recently. (That
was early in the project, no way did I let them get away with stuff
like that later on.)
Other times I had to
get more creative. We had a finished version of Rascus performing
on stage for card 31, when Denmark decided that a theater stage
was too late-medieval for the Knights' society. They needed him
entertaining people in a tavern - no stage, no curtains. Without
time to redraw the scene, I did the next best thing: I changed the
stage to a bar countertop. As an unexpected side benefit, the final
picture ended up being a lot more appropriate to Rascus's zany personality.
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| Eugenia's cards
(coloring) |
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| Card 13:
Danju |
Card 19:
Santis |
Card 47:
King Mathias |
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While Eugi had a hand
in coloring almost every card in the deck, it's hard to find cards
that are hers alone. Because of the way we were working over the
internet, it was usually fastest for us to send files back and forth
a half-dozen times, adding layers of color refinement with each
pass. It worked so well in fact that that's how we still do most
of the Knights Kingdom art today.
Eugi was such an unbelievable
workhorse on these 2004 cards that I kept bringing her back in for
each new project that came up. After a couple of months we hired
her into LEGO Concept Lab, where she continues to express her unique
toy-obsessed viewpoint by beating the rest of us up at every opportunity.
Eugenia
Chen Entertainment Design
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| Peter's cards
(coloring) |
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| Card 6: Jayko |
Card 52:
The Guardian |
Card 33:
Rascus |
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When we started this
project, poor Peter was so fresh out of school that he didn't even
have internet access yet. While I was uploading drafts back and
forth with Eugi and instant-messaging up a storm, Peter had to drive
across town at the end of every day with his files on CD, and I'd
pass him a CD full of new drawings to color. It made giving feedback
a little tricky, but in the end it all came out all right.
I haven't kept up with
Peter as well as I have with Eugi and Jeff, but I hear he's gone
on to pick up concept jobs all over the video game industry.
Studio222.net:
Peter Lam
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| Jeff's cards
(drawing and coloring) |
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| Card 2: Jayko |
Card 71:
Tournament Arena |
Card 61:
The Sorceror |
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I knew the characters
would be tough, so I tried to take care of all the most character-heavy
cards before I left. As a result, Jeff ended up doing a lot of the
location and prop art that eventually became the basis for LEGO's Book of Morcia.
But as it turned
out, Jeff didn't have much trouble with the characters - I hope
that not everyone's able to pick up drawing and coloring LEGO characters
as fast as Jeff is, or my job's a lot less secure than I think.
Since this project, Jeff's
done healthy portions of movie and rockstar art, as befit his personality.
But like a victim doomed to repeat past traumas, he's back in trading
cards again lately - this time with Wizards of the Coast. And he
never lets me forget it, either, the bastard. He knows how jealous
I am.
Jeff
Nentrup.com
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